The game will also be launching for PlayStation VR. Obduction VR is currently compatible for both the HTC Vive and Oculus Rift. And throughout the journey you’ll see glimpses of some breathtaking views that make you wonder about the possibilities of the virtual world. The VR game is oriented around solving puzzles and riddles that demand both physical and mental challenges. While it may feel like you are on Earth, you’ll find major clues that tell you otherwise. #Obduction #MakeItHome #WWDC17 /sQPRS8PatSįor those of you unfamiliar with the title, Obduction VR takes you into an alien world after you’ve been abducted by extraterrestrial beings. We are excited to announce upcoming support for Obduction VR on the Mac. has already made a statement saying that they’ll be launching their game, Obduction VR, for the iMac Pro. And as quickly as this was announced, Cyan Inc. With the use of the Vive VR headset, developers will now be able to create immersive content catered to Apple users. On stage they announced that Valve’s SteamVR will be coming to the Mac. But it also makes me hunger for a brand-new Cyan VR game that could stretch out to even bolder, wilder places, too.Yesterday, during WWDC 2017, Apple made some announcements in regards to being compatible with VR technology. But if you've never ever played Myst before and you have an Oculus Quest, this is a pretty fantastic and meditative puzzle experience. If you have a 64GB Quest or Quest 2, that's a whole bunch of storage it'll eat up. Myst takes up a lot of storage space on the Quest 2 (nearly 9.5GB), so keep that in mind. One nice touch in this Myst is a puzzle randomizer that could make solving the game a new experience, even if you've done it before. I'd love to have some sort of in-game notepad - luckily, there's supposed to be a "journalism system" coming in an update, but I don't know how that will work. Finding clues, I wondered how I'd write them down (I ended up peeking below my VR headset and jotting them on my phone). Looking up, or down, or around, is a different experience. Finding details and clicking on them was part of the strange wondrous experience. Much like the game itself was about a magic book whose pages opened to other worlds, the original Myst's gameplay moved like a magic picture book. Sometimes I do miss the booklike flow of the original Myst, though. The static landscapes and click-and-move style of exploration are the same, which is mostly great. It makes Myst feel more like a living world.īut it's not entirely a new experience. It's very much like what other VR games already do well, and that escape-room-like VR experiences such as The Room VR excel at. Instead of clicking a door handle, I can move a floating hand and grab the handle. What's new here is the way my hands can reach out and control things. The already available 3D version of Myst, called RealMyst, had the same sort of translation from flat clickable images to a 3D world. It's still completely the same Myst game as before, and movement is handled by teleporting (sort of like a click, but not really). Is it worth your while? I've been playing for a few days on the Oculus Quest 2, and I've been pretty stunned by the game's visuals and immersive sound.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |